Witcher 3 Explore The Passages Under Temple
| Important Items in this Expanse | . |
|---|---|
| Invoice for a Golem | Diagram: Feline Boots |
| Inquiry Notes | Diagram: Feline Armor |
| Mysterious Recipe | My Manifesto - The Life of Jacques de Aldersburg |
| Laboratory Cardinal | Letter from "A" |
| Moonblade | Cadger Figure |
| Laboratory Notebook | Jade Figurine |
| Diagram: Feline Trousers | Old Vino from Toussaint |
| Diagram: Feline Gauntlets | The Curious Instance of Virtuous Vegga |
By at present you should exist at least level eighteen if you're post-obit this guide; closer to level xx if you're playing on a lower difficulty. That existence the example, it might be a skilful bargain (if you haven't already taken the initiative) to become yourself some better Witcher gear. To this cease, there are two sets of gear you can get your easily on: the Enhanced Griffin set (which yous should already possess the diagrams for, relieve the boots) and another, new ready which will give yous a fine excuse to practice a good bit of exploration, which volition exist the subject of the side by side few sections. What? Triss will be fine, don't worry.
The Enhanced Griffin set is a nice upgrade, and at level eighteen, it's well inside your means. The only difficulty you may have with upgrading this gear is acquiring some Monster Feathers and some Powdered Monster Tissue, which can exist obtained past visiting a blacksmith or armorer and dismantling some Harpy Feathers or Specter Dust, respectively. Yous can obtain the former by killing Harpies (of grade) and the latter by banishing Wraiths.
Anyway, way back when y'all start traveled to Blackbough yous could - and should - take purchased "Adalbert Kermith's First Map" to commencement the quest "Scavenger Hunt: Cat School Gear". This department will cover getting that gear and doing a few odd jobs on the side. You should already take the diagrams for the Enhanced Feline Gauntlets, the Enhanced Feline Trousers, the Feline Argent Sword - Superior, the Feline Steel Sword, the Feline Steel Sword - Enhanced and the Feline Silver Sword, not to mention the Feline Crossbow, all of which were picked up during previous bouts of exploration.
Scavenger Chase - True cat School Gear (Level 17)
It's time to finally turn your attention to Novigrad'south Temple Isle, if you didn't bother before in your hunt for Gwent Cards. Either run into Saint Gregory'due south Span (that span-shaped object north of the signpost!) and follow the winding road until you observe the "Elector's Square" signpost. From at that place head west down i flight of stairs, then north down another, turning westward again effectually a edifice and then immediately head down some other flight of stairs. Go on due west until you find a ramp going downwards to the n, and when the ramp ends brand your way down some stairs to the south, heading downhill along some buildings. When the buildings finish plow south-w and caput effectually the western side of the buildings to the northward until the path terminates at a ledge. Drop down and go on due north, then due north-east to find a cave.
Enter the cavern and venture east until you discover some rocks blocking your passage. Or the illusions of rocks, rather. Apply the Eye of Nehaleni to dispel the rocks and follow the linear path to reach a large sleeping room. Sadly, this entire area is stupidly treated equally an "indoor" area, pregnant Geralt walks at the speed of a gimped snail. In this large chamber yous'll detect a Golem (level fourteen) skulking around. Dispatch it and have a wait around. In that location are iii paths you can take from here: tunnels prevarication to the south-west and north-eastward, and to the south-east you'll find a door which is currently locked.
The Southern Tunnel
Might too get to it, and so. Caput down the south-western tunnel and Aard a weak section of wall. Get through the pigsty in the wall you made and continue south-due west down broken basis to reach some water, in which a chest lies submerged. Loot the chest, and so go on pond to the southern shore and climb up a ramp to reach a chamber. Avoid the poisoned mushrooms in the middle of the chamber and kill a Wraith (level seven) that arrives to claiming you, so loot a chest along the southern end of the sleeping room. Near the chest y'all'll besides find the note "Invoice for a Golem" .
Flip the levers to turn statues (left). When theyre all facing the center, the floor volition move and reveal a pool of water (right).
The Northward-Eastern Tunnel
Backtrack to the primary chamber then head down the north-eastern tunnel, which soon turns due south-due east, then south. Scale some ledges, continue south, then plough east and head through a doorway to find some words written on a rock that read "Look to the depths to be lifted upwards". Okay. Continue east to find some elven ruins, which are guarded by a Wraith (level seven). Impale it and search along the north-western ring of the ruins to observe some "Research Notes" , then search southward-west of the ruins to find the notation "Mysterious Recipe" on a crate.
If you lot read the notes, you lot'll discover that whomever was here before you was researching Drowners, for whatever reason. Plow your attending to the elven ruins nearby and note that there are several statues and levers around the outside of the ruins. Your goal hither is to flip the levers, which turn the statues. Once all the statues are facing towards the interior of the ruins, yous can proceed. Only flip each lever repeatedly until the statues all face inward (most need to be activated twice, merely ane doesn't need any adjustments at all). In one case they're all facing into the ruins, the flooring volition roll dorsum revealing a pool of water. Dive in and kill iii Drowners (level ten) with your crossbow, and then dive to the lesser and search to the east to detect a "Laboratory Fundamental" on a corpse.
Fight Mad Kiyan in the laboratory (left) and loot his body to obtain the Cat School Gear (right).
The Laboratory
Surface and render back to the large chamber where the Golem once prowled and caput due south-east upwards some stairs onto some ruins, where y'all'll detect a door which you can at present open with the Laboratory Fundamental. Inside y'all'll discover Mad Kiyan (level seventeen), presumably in one case a Witcher, but whatever it is now… Information technology's not friendly.
Mad Kiyan is faster than most swordsmen you lot've faced and so far and can employ Signs (being specially fond of protecting itself with Quen), but it's not terribly powerful. On Death March mode, however, it can do some nasty damage; if you lot're not terribly over-leveled, you lot won't last more than iii hits. Fortunately, the old tactic of using Quen'due south alternate sign mode (Agile Shield and Exploding Annotation) to heal, protect yourself and stun your foe to ready him up for three fast attacks works well here.
Kill Mad Kiyan and loot him for a Moonblade, the "Laboratory Notebook" , the Diagram: Feline Trousers , Diagram: Feline Gauntlets , Diagram: Feline Boots , and Diagram: Feline Armor . This completes the quest "Scavenger Hunt: Cat School Gear" , but it'southward non the end of our hunt. Boodle the laboratory for diverse books and crafting components, then leave.
Place of Power
Return to the "Elector'south Square" signpost and follow the road due west of it to the north. It'll air current its way due north, then east along the northern cease of the island until finally terminating at a wooden gate, which leads to a large temple dedicated to the Eternal Fire. You're not here for religious reasons, however, so ignore all the petitioners out front and head downwards some stairs to the s, then south-east. Depart the fancy tiles and follow a trail to attain a Place of Power overlooking a ledge. Describe from it to score an Ability Point, then return to the "Elector'southward Square" signpost again.
A Message From an Old Friend
Yous'll be traveling a bit during your quest to secure the Enhanced Cat gear, and so why not start some more quests you tin consummate on the way? Fast-travel to Hierarch Square and find a shop along the north-eastern end of the foursquare, just across from the Kingfisher. Hither y'all'll find a bookseller named Marcus T.K. Hodgson, who, if you talk to him, will tell yous a book that was left for you lot. Activate your Witcher Senses and well, just loot his shop. The book you're looking for is upstairs in a bookshelf, along the eastern wall, near a stair case railing. Grab "My Manifesto - The Life of Jacques de Aldersburg" and become into your inventory and read the "Alphabetic character from "A" that you lot found inside. This letter of the alphabet references a close associate from the commencement game… With that, this quest ends. You tin can also play Gwent with Hodgson, if you oasis't already. Do then and exit the store.
| Objective | Reward |
|---|---|
| For finding the "Letter of the alphabet from "A"" | 50 XP / 51 Crowns |
Well-nigh the Eternal Fire Temple youll score a Place of Ability (left). Be sure to buy some figurines from a merchant in Gildorf Square (right).
Acquiring Aeramas Holding
From the bookseller's shop caput northward to reach the detect lath south-east of the "St. Gregory's Bridge" signpost. Behind (westward of) this observe board is a shop, in which you'll observe a Merchant who is merrily selling items confiscated from mages who were unfortunate enough to fall into the hands of Witch Hunters. Purchase the "Cadger Effigy" (36 Crowns) and "Jade Figurine" (4 Crowns). If you buy this 2nd Jade Figurine it'll start the quest "The Nobleman Statuette" . Y'all can also buy the "Sometime Wine From Toussaint" (4 Crowns) and "The Curious Cases of Virtuous Vegga" (49 Crowns) if yous desire, just they're not needed for this quest. This starts the quest "Of Dairy and Darkness" .
Witcher 3 Explore The Passages Under Temple,
Source: https://www.gamerguides.com/the-witcher-3-wild-hunt/guide/walkthrough/novigrad/cat-school-gear-scavenger-hunt-under-the-temple-isle
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